Super Street: The Game Review Full Version
I can understand that they are mean or boring, or so light on content that it is disrespectful. But really, pretty awful? I just don't get it.
I can understand that they are mean or boring, or so light on content that it is disrespectful. But really, pretty awful? I just don't get it. I mean, it's certainly wise to build a prototype in the early stages of developing a racing game, to make sure the physics and operations of what you're going to spend the next few years will actually work, and more than that. The important thing is to be funny. Then, you build from there.
Living the dream
Unfortunately, developers of Super Street: Game, Rebel Games, and Team 6 Game Studios have fallen at the first hitch. They have created a game that is unpredictable at best, and with physics that are out of this world. For example, pricking yourself with rusty nails is as much fun as playing. And that's a shame because off the track, it has some merits.
The official game of Super Street, the world's leading automotive tuning culture magazine, Super Street: The Game challenges you to take an old banger and slowly but surely make it the car of your dreams. Upon starting your career, you will be forced to choose one of several rusty buckets, and this will be your only project; Not many vehicles are being bought here.
I should also mention that while the cars may be recognized as real-world models, they are not licensed, so they all have unusual names. But it's no big deal.
Pimp my ride
The real fun in Super Street: The Game is customizing your car for nine. While the cars themselves are not licensed, there are aftermarket parts you can install on them. Anything you can think of can be changed – bumpers, wing mirrors, side skirts – and that's just the exterior.
Super Street: The Game also allows you to enhance the performance of your vehicle and redesign its interior. Over time, you can actually create a work of art—the vehicle of your dreams—with the only problem being that you need money to complete it.
Like any racing game, you earn money by participating in events. In Super Street: Career of the Game, you'll find a lot of them, but they're in vain. Whether you're participating in a sprint, time trial, circuit race, or an eliminator event, you'll eventually become so infatuated with the game's handling and physics that you just give up.
I mean, I consider myself pretty patient with games, but Super Street: The Game just got me to the end of my tether. I wanted to get into the race at least to continue building my vehicle, but I got to the point where I just couldn't.
The handling in Super Street: The Game is simply unpredictable. Sometimes you completely walk into a corner and see an infinite hold. Other times, your car will automatically decide to spin around uncontrollably. To make matters worse, it has no feeling; There is no reaction that you are pushing your car to the edge of its limits.
It's boring to handle. Oh, and once you're out, forget about meeting the event you're in; You won't win. Just replay the event and hope you do better next time.
But this brings us to another super street: the game's major problem: its physics. Basically, they're terrible. inconsistent and terrifying. If a vehicle touches your rear you will be kicked out. You can do the same thing with them though.
There's no weight on the metal pieces you're throwing, which makes the game feel almost broken. And sometimes it actually happens. On more than one occasion I have seen my car soar ridiculously in the air after a collision. One time I landed on a nearby terrace and got stuck. All I could do was restart the event.
To kick off the boot even further, the handbrake doesn't work. This will slow down your car in a straight line, but you can forget to use it to pull out your rear end and take sharp turns. It just doesn't work. This is an inconvenience for events like races that you can work for; You just need to break more.
When you are in an event that requires you to accelerate your car, however, such as causing chains of destruction to gain points, you are at a serious disadvantage.
Under no circumstances should you consider buying Super Street: The Game. Priced at £49.99/$49.99, it's a steal of daylight. It doesn't matter if it has a bucketload of customization options, or it actually looks quite good on the Xbox One X. As well as having a career mode, it has quick race options and both split-screen and online multiplayer.
The basic experience is so incredibly poor that it ruins everything the game has going for it. And believe me, I tried to like it. I restarted the events over and over again, hoping that somehow something would click. But as I kept moving, more pain awaited me. Just avoid this game at all costs.
Super Street magazine has found a loyal following of car tuning enthusiasts since its inception in 1996. Apparently, the publisher felt confident enough to team up with Lion Castle Entertainment to produce Super Street: The Game. Is the result something that fans of the magazine should be quick to buy? Find out in our Super Street: Game Reviews.
Super Street includes a bare-bones introductory race, where the player is taught to control as they compete in a race of fully powered cars. Performance in this introduction race has no bearing on the game; It's simply a way to introduce players to the controls.
Once this is over, a starter car is selected. The difference with Super Street is that players can start with a clunker and build it up with custom parts to really make it their own.
The main career mode is exclusive to the racing game. Players earn prestige by placing third or better in the event, which will unlock a higher-rated event. Outside of an occasional special event, where the used car is made specifically for the event, the player's starter car is always used.
There are twelve events, each consisting of five races. Common race types are here, such as circuit, time trial, and elimination, as well as an effort in a different mode, called a sprint. It is a multiple-checkpoint race, where you are tasked with driving in any order through all the checkpoints within a given time limit.
The problem is that there's no preview of the map you're about to race on, and you have no way of knowing whether an outpost in the distance is above or below you. Only repeated trial and error will result in first place/gold, which is a frustrating experience.
In this career mode, new characters will join the player's squad after earning enough prestige points. All five crew members who eventually join in are women with modest backgrounds and utterly unrealistic physical proportions. These "ideal" women love to hang out in the player's garage, show lots of skin and pose while they work.
I imagine these might be stand-ins for Super Street Girls as featured on the magazine's website, but unlike sports, other than showing up as eye candy, they don't help promote car figures. We do. We do. We do. Speaking of statistics, upgrading a car is where things start to break down.
Actually, that's not true. Driving is where things really break down in Super Street. In racing games, this is kind of a problem. Do you ever know what it's like to pilot a buttered driverless cardboard box in a world viewed through Vaseline-coated glasses?
Then this is the game for you! No matter whether the starter car or souped-up special vehicle is chosen, all cars handle essentially the same. The brakes are ineffective when slowing down, and even the simplest turns require heavy use of the e-brake, although naturally using it for too long will spin.
All cars are as brittle as stunt glass - hitting anything at any speed will cause a part to explode. Super Street has damaged modeling, and it sure looks impressive. However, the damage is only skin deep - even a flattened car handles the same way when it's not damaged.
At high speeds, my car behaved more like a tank with a front ramp, as it repeatedly (and gleefully) launched other cars into the stratosphere on direct hits, but only occasionally. . The second time around, I found my car forced under opponents, cut through the world, and then drove it into the Great Abyss, which, until the game, is at the bottom of all game maps. Just doesn't reset the car.
Many maps of Super Street have these clipping issues. Since many of its locations are urban, some circuit paths have homes both inside and outside a turn. But often, turning too wide or too tight doesn't matter, as the cars go through the scenes over and over again.
In forest-heavy maps, the clipping is definitely a guaranteed projection through the railing and probably into a tree, that is, if the clipping acts on them. Poor collision mapping throughout the environment results in bouncing off walls, spinning in mid-air, and generally sliding and bumping instead of actual racing.
All cars have nitro and reckless driving rewards players as they fill up their gauges. The problem is that traveling by air in Super Street is also a big risk. Hit a small bump at the wrong angle, and you'll be doing a barrel roll that would make Peppy Starfox proud.
There are no rewards for performing aerial stunts because the game is not for you to perform these maneuvers! Any 360 degrees you get in Super Street are just the result of crappy physics and poor testing.
Back to upgrade. Good performance in events rewards cash and prestige. Cash is used to purchase parts from the in-game garage. For a tuner-focused game, the options here outside of cosmetic items are disappointingly limited. Parts like engine, turbo, ECU, brakes, and some others can be upgraded.
No differential upgrades, or spark plugs, and no tire tread types to choose from. Amazingly, no matter the price paid, except the engine category, all the parts of the car add up to the same figure. So, a break of $400 gives the same profit as a break of $1500. This is absurd, and it means that for performance parts, the best strategy is to buy the cheapest thing you can so that you have money for cosmetic parts.
- Requires a 64-bit processor and operating system
- OS: 64-bit Operating Systems (Windows 7, Windows 8.1 & Windows 10)
- Processor: Intel Core i3-4340 / AMD FX-6300
- Memory: 6 GB RAM
- Graphics: NVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2 GB
- DirectX: Version 11
- Storage: 9 GB available space
- Requires a 64-bit processor and operating system